Beta 2 is here - for Mac and PC
Proteus Beta 2 is now live on the Humble servers! Emails have gone out to everyone who ordered in the old pre-Humble system - If you didn't receive one, first check your spam folder, and if that doesn't turn it up, the best option is to grab your Humble code via the key resender.
If you bought it from Humble, you can download the new build from your Humble account, or from the link in the email you received at the time. I'm looking into a way of sending out emails to Humble purchasers, but if you're reading this, you don't need one!
(Any problems, comment below or email me.
There are some new creatures in the game. One of them is quite rare. In accordance with Proteus tradition, I can't say much more.
There are some new musical systems.
Lots of bugs were squashed (not real ones, or chunky pixelated ones) including some odd fullscreen resolution problems for some people.
If you play through once, you unlock two things:
First, islands will have a chance of being "wild" - this effect varies from spawning lots of extra creatures of one type to some dramatic visual differences.
Second, the "postcard rack" appears below the title screen. If you take a screenshot using the ingame function (on F9), this is saved to a Postcards folder in your user data area ("Documents" on PC). World and location data is encoded in a strip of pixels, so that the game can regenerate that view (and the world) from the screenshot. You can use this as as a save and restore mechanism, a souvenir collection, or a way to share discoveries and favorite places. See this post for more details.
All these things are a little rough, and will be refined in the next updates. There are a few things that didn't make this cut in their full form, but you might catch a glimpse of them.
Last but not least, we now have a working Mac build, thanks to a ton of hard work by Jon Brodsky of Lucky Frame!
(This is also available to download via the Humble servers as detailed above.)
(Photo courtesy of Xavier Belanche)