This is a blog post by creative producer Hannah Nicklin on methodologies for playtesting – why they’re useful, and how you can use them to guide your own playtesting processes.
This is the third in a series of blog posts by producer Hannah Nicklin featuring in-depth interviews with the Forest of Sleep team, focussing on different aspects of the art, animation, sound, music, inner-workings and influences shaping the game. This interview is with Heather Trost and Jeremy Barnes of A Hawk and a Hacksaw. You can follow them on Facebook over here.
Producer Hannah Nicklin speaks to Nicolai Troshinsky about his work on the art and animation of Forest of Sleep, touching on his influences, background, and the innovative approach he’s bringing to the visual feel of the game.
Welcome! You may have been wondering about the radio silence over the past year or so, but we’re pleased to say we’re gently reviving the long-hibernating Twisted Tree Games blog! In welcoming Hannah Nicklin aboard as producer in March, we’ve now got the capacity to attempt to talk to in public about the interesting things we’re doing behind closed doors (with the upcoming game, that is. Otherwise you’d be getting a long list of all the great plant Ed’s eaten recently). Read more