This is a blog post by creative producer Hannah Nicklin on methodologies for playtesting – why they’re useful, and how you can use them to guide your own playtesting processes.
Production update: December 2016
Hey everyone, Ed here, this an update on the production side of where Forest of Sleep is at right now. We’re being particularly candid as we try and navigate a tricky point because 1) we feel it’s the best way to support the team and 2) because we think this kind of honesty is useful in the games development ecosystem. The tl;dr of this post is that for now, the rest of the team are stepping back for 3-6 months while I make some progress on the game almost-solo. This means you should hire our excellent freelancers (C++/C#/Unity Development) and (narrative design, writing and production) in the meantime. They’re looking for work starting January, jump to the end of the post for more on them/how to contact them.
Over to Hannah:
Making music for Forest of Sleep
This is the third in a series of blog posts by producer Hannah Nicklin featuring in-depth interviews with the Forest of Sleep team, focussing on different aspects of the art, animation, sound, music, inner-workings and influences shaping the game. This interview is with Heather Trost and Jeremy Barnes of A Hawk and a Hacksaw. You can follow them on
New Title Design for Forest of Sleep
Proteus OST release: Proteus Suites
We’re delighted to let you know that our beloved David Kanaga (the main co-creator of Proteus alongside Ed) is releasing a 15-track Proteus OST titled Proteus Suites on Bandcamp today, on the Autumnal Equinox.
Read more
Procedural generation, AI, and Storytelling
This is the second in a series of blog posts by producer Hannah Nicklin featuring in-depth interviews with the Forest of Sleep team, focussing on different aspects of the art, animation, sound music, inner-workings and influences shaping the game. Ed can be found on Twitter as .
Animation and Art, Nicolai Troshinsky
Producer Hannah Nicklin speaks to Nicolai Troshinsky about his work on the art and animation of Forest of Sleep, touching on his influences, background, and the innovative approach he’s bringing to the visual feel of the game.
Meet the Forest of Sleep team
Welcome! You may have been wondering about the radio silence over the past year or so, but we’re pleased to say we’re gently reviving the long-hibernating Twisted Tree Games blog! In welcoming Hannah Nicklin aboard as producer in March, we’ve now got the capacity to attempt to talk to in public about the interesting things we’re doing behind closed doors (with the upcoming game, that is. Otherwise you’d be getting a long list of all the great plant Ed’s eaten recently). Read more